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Report No: GT/RT-160825-009240509
Location: Washington, D.C.
Agents:
Summary:
Following the raid on Cornucopia House, the newly formed D-cell of Delta Green, led by David Cortez, reconvened after many years of separation. The session focused on the integration of new agents, the psychological and professional adjustments of each member, and an unexpected development regarding the Cornucopia House incident.
Operation Report:
Analysis and Recommendations:
- The psychological state of the agents is concerning, particularly Matthew McCarter’s paranoia and David Cortez’s increasingly obsessive behavior regarding the Cornucopion particle. Therapy and mental health support should be a priority for these agents to maintain operational effectiveness.
- The discovery of the children’s remains at Cornucopia House necessitates immediate damage control and a thorough investigation to mitigate the potential exposure of Delta Green activities. Coordination with local and federal investigators should be managed carefully to prevent any leaks.
- Antonia’s involvement and her aggressive stance indicate internal conflicts within Delta Green or external pressures that need to be addressed. Her history with Cortez suggests potential leverage that could be either an asset or a liability.
- The strange events involving birds at the office building warrant further investigation. Cortez’s hypothesis about the Cornucopion particle controlling causality and probability should be explored cautiously, given the potential implications for Delta Green operations.
- The group’s reaction to the news report and their subsequent discussions highlight the need for a clear, unified narrative to present to any inquiries or investigations. Ensuring all agents are aligned on the details and rationale for their actions at Cornucopia House is critical.
- The session indicated a need for improved communication and coordination among the agents. Regular briefings and debriefings should be instituted to maintain cohesion and operational readiness.
Session Notes
- The session begins with the GM and players discussing technical setup for recording, including noise suppression and microphone settings.
- The GM introduces a police detective character, described as a roughly 40-year-old Latina woman, and shares humorous anecdotes about generating her image.
- The GM recaps the previous session, focusing on the aftermath of the raid on Cornucopia House and the agents’ subsequent shadow war with the Scotsy.
- The GM details the recruitment of the four agents into the Delta Green program, highlighting their different roles and preferences for fieldwork.
- Steel Monroe is noted as the only agent who specifically requested to be a field agent.
- Graham Miles Drummond prefers to stay in the office but is willing to go into the field if necessary. He works as a case officer in the CIA.
- David Cortez, PhD, prefers to provide intelligence and work with satellite imagery rather than fieldwork.
- Matthew McCarter, PhD, is not explicitly detailed in this section but is implied to have a role in intelligence analysis.
- The GM emphasizes the program’s secrecy and willingness to use extreme measures, including assassination, to protect their secrets.
- The GM clarifies that only Cortez was aware of the old guard and conspiracy within Delta Green during recruitment.
- The GM offers Cortez a special home scene where he spends years trying to make sense of the strange coincidences surrounding the raid on Cornucopia House.
- Cortez agrees to the special home scene, which involves using his mathematical skills to theorize about the events.
- Cortez rolls 4d6 and gains 17 points in Science: Physics.
- Cortez hypothesizes a new kind of subatomic particle, which he names the Cornucopion, that can interact with known particles and control probability.
- The GM notes that Cortez’s idea is internally coherent and suggests that manipulating the Cornucopion could control causality and probability.
- The GM hints that McCarter may have shared some of his notes from Yelena, broadening Cortez’s understanding of the events at Cornucopia House.
- The session ends with the GM suggesting that the young children at Cornucopia House may have been controlling or perceiving the strange events.
- Discussion about artifacts created by the youngest children, specifically mentioning a very young child, around five years old, who found a boat but never spoke.
- A player receives a bonus D6 on physics skill training, opting to increase physics again.
- The player makes a physics test, fails, and gains 36 physics points.
- The GM explains the rules of Delta Green, emphasizing limited contact between agents unless sanctioned.
- McCarter and Cortez have minimal contact with others in the program, only interacting with their handler.
- Drummond and Monroe meet more people but are still restricted in their associations.
- Discussion about the consequences of associating with other agents, including potential terse warnings and disappearances.
- Mention of a previous trip to China and the consequences of contacting Professor McCarter, leading to a warning to not contact him again.
- Drummond focuses on improving his bond with his wife, but loses one bond point due to work commitments.
- Drummond decides to improve his bond with Agent Butler by feeding him information, which helps Butler’s career.
- Drummond’s bond with Butler increases by 1 despite a failed Sanity test.
- Drummond expresses interest in studying the unnatural, leading to a discussion about gaining unnatural points.
- Drummond rolls a d10, gaining 3 unnatural points, and loses 1 sanity point.
- Drummond loses 1d4 bond points, choosing to lose them from his bond with his brother.
- Drummond considers writing and filing his own series of notes with the program.
- Drummond’s homesteads are discussed briefly.
- McCarter contemplates his next move, considering therapy due to his mental state being at a breaking point (49 over 48).
- McCarter decides to go to therapy, motivated by his failing marriage and the need to get his life together for his family.
- McCarter’s therapist is named Ella Rosales.
- McCarter discusses domestic issues, work stress, and anxieties about his daughter, avoiding more terrifying experiences.
- McCarter fails a luck check, gaining no sanity and not addressing his real issues.
- Monroe plans to be in the field frequently and considers improving his stats.
- Monroe decides to boost his Occult and Alertness skills.
- Monroe fails both skill tests, gaining 3d6 points in each.
- Monroe contemplates therapy but is honest about his experiences, risking revealing secrets.
- Monroe’s therapist does not believe his stories, thinking he is delusional and prescribing meds.
- Monroe fails a luck check, gaining one sanity but not effective therapy.
- Monroe is referred to a psychiatrist and prescribed meds, which he may or may not take.
- Monroe has a scene in tunnels under Boston with a flamethrower, burning smoldering corpses.
- Monroe finds the smell of burning bodies reminiscent of barbecue, causing internal conflict.
- Monroe makes a sand check, not losing his nerve but recognizing the oddity.
- Monroe follows the smell to a hidden creature, burning it with his flamethrower, feeling his mouth water.
- The scene ends with Monroe’s disturbing realization.
- Cortez plans to get firearms training after a previous failure in a critical moment.
- The session begins with a discussion about survival tactics and firearms.
- A character mentions needing a snack repeatedly, indicating a break in the session.
- David Cortez attempts a firearms check and fails, raising his skill by 10 points to 54.
- Cortez decides to improve his athletics to stay fit, losing two bond points in the process.
- Cortez tries to fulfill responsibilities to mitigate bond damage, showcasing his physical fitness to his partner.
- The group discusses the impact of trauma on Cortez, including his toxic masculinity and coping mechanisms.
- McCarter has a vivid dream in 2014 involving a zoo where animals act strangely and then start eating people, leading to him eating people.
- McCarter wakes up in the hospital, disoriented, and learns he suffered seizures, resulting in brain damage.
- McCarter rolls a 1d8, resulting in a 7, which takes him past his breaking point.
- McCarter gains 7 points in his unnatural skill, seeing the world as a veil hiding unseeable things that hunt and stalk.
- McCarter develops paranoia, believing the universe is hunting him, and replaces his motivation to promote peace with his disorder.
- The group discusses the mechanical effects of McCarter’s paranoia disorder.
- The session moves to 2016, where the group rolls 1d100, with Cortez rolling the highest at 94.
- The group recalls a slide titled “RED THOUGHTS” from an initial briefing years ago.
- Cortez receives a message from his handler with an address for a meeting in an office building.
- Cortez arrives at the office building, which appears half-finished, and finds the designated meeting room.
- Cortez checks the room for bugs and finds surveillance equipment, indicating intelligence agency-level monitoring.
- Cortez makes loud noises into the microphone as a form of protest.
- Monroe, still living in the DC-Baltimore area, arrives at the meeting and sees Cortez for the first time in over a decade.
- The session ends with the characters reacting to seeing each other after many years.
- The session begins with a conversation filled with tension and uncertainty, with characters expressing confusion and concern about their current situation.
- The elevator dings, and Professor McCarter steps out, looking pale and worried, indicating he knows the gravity of the situation.
- McCarter and Monroe exchange comments about their appearance and the likelihood of their survival.
- McCarter checks the windows for potential threats, noting the surrounding buildings and the seemingly normal day outside.
- McCarter warns the others not to let their guard down, emphasizing the secretive nature of their meeting.
- Drummond arrives later, joining McCarter, Monroe, and Cortez in a conference room, expressing relief that everyone is still alive.
- The group engages in small talk, with a hint of gallows humor about their potential fate.
- A loud bang startles the group, drawing their attention to the exterior window where birds have smashed into the glass, leaving bloody smears.
- Cortez examines the scene, noting the mix of predator and prey birds and the tally-like marks on the window, suggesting a deliberate act.
- Cortez takes a picture for later analysis and makes a physics test to understand the event.
- Drummond and the others discuss the possibility of the place being bugged and the nature of their meeting.
- A Caucasian woman in her late 40s or early 50s, professionally dressed but looking stressed and angry, enters the room.
- Cortez recognizes the woman as Antonia, someone he hasn’t seen since college, and makes a helplessness sanity check.
- The woman, Antonia, takes a seat, turns on the TV to a muted news channel, and appears upset.
- Antonia confronts the group, stating they are in deep trouble and warning them about the consequences of not providing satisfactory answers.
- She emphasizes the seriousness of their situation, mentioning the potential involvement of cleaners if she is not satisfied.
- Antonia references the group’s familiarity with each other and the strange things they have said, demanding explanations.
- The TV news reports a grim discovery at the former site of Cornucopia House, where the remains of 56 children have been unearthed, with more bodies potentially to be found.
- Investigations are ongoing into the institution’s past, which has transformed from a haven into a scene of horror.
- State and county investigators are currently on-site, with federal investigators expected to join soon.
- There is limited information available at this point.
- Investigation officials have not yet released a statement to the press.
- A character questions how the agency was unaware of the situation until now and what occurred.
- Another character is accused of murdering 56 children, which they vehemently deny.
- The group discusses that there are approximately 23 children who are not dead because of their actions, possibly more.
- The conversation shifts to whether the group’s story is that they went to the institution to help children and if that is their job.
- A character calls for a time out and suggests getting buffalo wings.
- The idea of getting buffalo wings is repeated and agreed upon as a good way to end a podcast recording.
- The group considers it a good cliffhanger to end on.
- There is a mention of an interesting twist that was unexpected.
- A character expresses doubt about something being the case.
- Another character wonders how they can find someone named Antonia.
- A character reflects on having fun throwing various weird scenes at the group.
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