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D-Cell Reformation and Briefing - Sat, Feb 3, 2001

△▼△TOP SECRET//SI//DGO△▼△

Report No: GT/CO-010203-001240229

Location: Sykesville, MD

Agents:

  • Cortez (Duncan)
  • Drummond (recruit)
  • McCarter (recruit)
  • Monroe (recruit)

Summary:

Agent Duncan of D-Cell met with three potential recruits at a Holiday Inn Express in Sykesville, MD under the guise of a criminology lecture on domestic abuse. The true purpose was to brief them on a potential operation involving the elimination of all adult staff at the Cornucopia House, a children’s residential facility in Zion, MD, due to an unnatural threat. The recruits, CIA Case Officer Graham Miles Drummond, Assistant Professor Matthew McCarter, and EMT Steel Monroe, all had previous encounters with the unnatural and Delta Green. Agent Duncan assessed their suitability for the operation and the reformation of D-Cell.

Operation Report:

  • Agent Duncan received an email from Agent Clove instructing him to meet at the Royal Farms gas station in Bel Air, MD at 2 a.m. for a briefing to rebuild D-Cell. Despite initial skepticism, Duncan attended the meeting after a series of threatening and persuasive messages.
  • At the meeting, Agent Clove tasked Duncan with vetting the loyalty of three potential recruits (Drummond, McCarter, and Monroe) and briefing them on an operation to neutralize a threat at the Cornucopia House children’s residential facility in Zion, MD.
  • The briefing was disguised as a criminology lecture on domestic abuse at the Holiday Inn Express in Sykesville, MD.
  • Agent Duncan observed the potential recruits arriving at the briefing location before joining them and locking the door. He disconnected a laptop from the projector and reviewed the slides, noting one dramatically colored red slide titled “RED THOUGHTS” discussing motivations behind domestic violence.
  • Duncan introduced himself indirectly and emphasized the secretive nature of the meeting, revealing that the potential recruits were being considered for a mission by Delta Green.
  • The mission involved killing all adult staff at the Cornucopia House without letting them speak or react, disposing of the bodies and evidence, and was characterized as “off the books.”
  • Duncan questioned the recruits about their combat experience and readiness for the mission. McCarter and Monroe shared their military backgrounds, while Drummond highlighted his experience in putting people in harm’s way as part of his job.
  • The recruits were informed that they had passed various tests and background checks, possibly without their knowledge, and that once fully committed to the operation, the only way out would be death.
  • The group discussed the legality and jurisdiction of the operation, suggesting they would be acting extrajudicially and without official protection.
  • The briefing concluded with the plan to kill every adult at the facility without alerting anyone, using masks and guns in a night operation, highlighting the group’s autonomy and the lack of detailed instructions from Delta Green.

Analysis and Recommendations:

  • The unorthodox recruitment method and the immediate demand for lethal action as a show of loyalty raise questions about the nature of the threat at the Cornucopia House and the urgency of the operation. Further investigation into the facility and its staff is recommended to validate the necessity of such extreme measures.
  • The psychological impact of the “Hello Kitty folder” on Agent Duncan and its potential use as a manipulative tool by Delta Green to ensure compliance with the mission should be closely monitored. The contents of the folder and their veracity should be independently verified to rule out the possibility of manufactured evidence.
  • The diverse backgrounds and skill sets of the potential recruits (CIA case officer, academic, and combat medic) suggest a well-rounded team capable of adapting to various challenges. However, their ability to work together effectively and maintain operational security under pressure remains to be seen. Close observation and regular psychological evaluations are advised.
  • The reformation of D-Cell and the involvement of Agent Clove indicate a shift in Delta Green’s organizational structure and operational priorities. Monitoring the activities and communications of D-Cell and its members could provide valuable insights into the evolving nature of the unnatural threats faced by the organization.
  • The potential wider consequences of the operation, such as public exposure or political fallout, should be carefully considered. Contingency plans for containment and disinformation should be developed in advance, and coordination with other Delta Green cells and friendly assets in the area may be necessary to ensure a successful outcome.

Session Notes
  • The session begins with a humorous discussion about recording the game sessions for future use, including potential blackmail, and the process of transforming these recordings into session summaries through AI transcription and summarization.
  • The group jokes about the permanence of digital recordings and the notion of being watched or having an audience for their actions.
  • Brian, a participant, explains the costs associated with using AI tools for transcription and summarization, mentioning a specific cost of 25 to 30 cents per session and the use of ChatGPT and an API for processing.
  • The conversation shifts to the game setting, introducing David Cortez as a veteran agent of Delta Green, with the other players’ characters being friendlies who have had peripheral encounters with the unnatural.
  • The game date is set to February 2nd, a Friday evening, focusing on David Cortez’s personal life, including his return home to his wife, Kate, and their plans for a family movie night.
  • David’s family dynamics are explored, revealing that he has a distant but not negative relationship with his children due to his work and involvement with Delta Green, which has kept him away from home frequently.
  • Kate Cortez is introduced as David’s wife, a physics major working for DARPA, and the mother of their two children. The family resides in the suburbs between D.C. and Baltimore, with Kate’s family being local and David’s from Arizona.
  • The session delves into David’s past Delta Green operations, his attempts to contact missing cell members, and his feelings about being sidelined from operations. It is revealed that his cell members are considered missing, and David is uncertain about his future involvement with Delta Green.
  • The family’s movie night begins with a Disney DVD, humorously highlighting the mundane aspects of family life juxtaposed with David’s secret life as a Delta Green agent. The session ends with a question about how David stays alert for messages from Delta Green, suggesting the use of a beeper for prompt responses.
  • David Cortez is acknowledged for his technical skills and ability to build his own electronics.
  • It’s decided that David likely has a device capable of receiving emails, possibly a form of Blackberry from 2001, despite uncertainty about its ability to handle encrypted emails.
  • A scenario is described where David receives a pager message during a movie, indicating a message from Delta Green, prompting him to excuse himself to check his email under the guise of going to the bathroom.
  • The email from Agent Clove instructs David to meet for a briefing to rebuild D-cell at the Royal Farms gas station in Bel Air, Maryland, at 2 a.m.
  • David is surprised by the message, expecting to be the de facto leader of D-cell after Agent Daphne and is unfamiliar with Agent Clove, indicating a deviation from normal operational procedures.
  • David forwards the email to the admin account with a question of its officiality and sends a response to Clove stating he was ordered to sit tight.
  • Clove quickly replies that David’s orders have changed and insists on his presence at the briefing.
  • A confrontational email exchange follows with someone claiming to be from A-cell, pressuring David to attend the briefing despite his skepticism and attempts to verify the message’s authenticity.
  • David decides to ignore the dubious summons, prioritizing his family and safety, but eventually agrees to attend the meeting after a series of threatening and persuasive messages.
  • David plans to arrive early to the meeting location to scope it out, driving from the College Park area to the Royal Farms gas station, which is described as somewhat isolated.
  • Upon arrival, David observes the gas station and decides to park at a nearby McDonald’s to watch for any activity before heading to the meeting.
  • David notices a new car arriving and a figure entering the gas station shortly before the meeting time.
  • David, armed with a pistol for safety, eventually goes to the gas station, buys a hot dog, and heads towards the back room where the meeting is supposed to take place, noting a creepy, vandalized advertisement for frozen pizza.
  • The player character, along with their hot dog, enters a location, encountering a professional-looking woman in her 30s, smoking a cigarette and sitting near a handgun and a stack of folders, one of which is a vanilla folder containing potential friendlies for the group.
  • The woman, smoking Marlboros, introduces a mission involving a children’s residential facility in Zion, Maryland, named Cornucopia House, which poses a threat that needs to be neutralized by killing all adults present without letting them speak or react, and then disposing of the bodies and evidence.
  • The player character is tasked with vetting the loyalty of three friendlies listed in the Manila folder for their suitability in the group, with a briefing scheduled at the Holiday Inn Express in Sykesville.
  • The briefing is disguised as a criminology lecture on domestic abuse, intended to be uninteresting to outsiders.
  • A pink folder with a Hello Kitty sticker, showing signs of scorching, blood spatter, and smelling of gasoline, is presented as evidence of the severity of the threat, implying that those who cannot understand the necessity of the mission after viewing its contents are part of the problem.
  • The player character reviews the profiles of the three friendlies: a CIA case officer stationed at Langley, an EMT with military background as a combat medic, and an academic specializing in Eastern European and Russian studies, all of whom have been subtly informed of the mission’s connection to their previous interactions with the group.
  • The player character experiences a profound and terrifying reaction upon viewing the contents of the pink folder, leading to a fugue state and a conviction that the mission is necessary due to the unnatural threat depicted.
  • The next morning, the player character prepares for the briefing at the Holiday Inn Express in Sykesville, reflecting on the unnerving contents of the pink folder and the importance of the mission.
  • The briefing is attended by the three friendlies, with Graham Miles Drummond arriving first, followed by Steel Monroe, and the player character observing their arrival while having breakfast in the hotel lobby.
  • David Cortez is observed with a backpack containing various reading materials, some work-related and others possibly occult-related, indicating his interests.
  • Steel Monroe arrives at the Orchid Room about 10 minutes early, allowing him time to use the bathroom and find the place. He decides to peek inside the room.
  • Inside the Orchid Room, Graham Drummond is already present, having consumed half a bagel and taken an aisle seat a quarter of the way back from the front. Only one other person (Drummond) is in the room, which has many chairs but few occupants.
  • Steel Monroe acknowledges Drummond’s presence with a nod, gets himself coffee and a bagel, and chooses a seat in the room. Drummond acknowledges Monroe but does not initiate conversation, maintaining a distance due to uncertainty about their meeting purpose.
  • Dr. Matthew McCarter arrives a few minutes later, dressed in a suit with elbow patches, giving off academic or bureaucrat vibes. His arrival prompts speculation among the present characters about each other’s backgrounds and roles.
  • The room setup includes multiple aisles and chairs, suggesting a larger expected attendance. A slide on the projector screen mentions domestic abuse response, but the actual purpose of the meeting relates to their interactions with Special Agents Hall and Gardner and learning more about Delta Green.
  • David Cortez, after observing the arrivals, decides to join the others in the room, locking the door behind him and disconnecting a laptop from the projector to review its slides. The slides mostly contain dry legal information, but one dramatically colored red slide titled “RED THOUGHTS” stands out, discussing motivations behind domestic violence.
  • David Cortez introduces himself indirectly by mentioning the names Monroe, McCarter, and Drummond, indicating he knows who they are. He also hints at the secretive nature of their meeting by emphasizing the importance of not sharing names.
  • The narrative reveals that David Cortez was recruited into Delta Green through a solitary encounter and investigation related to aliens, different from the group recruitment happening in the current session. This session is implied to be part of the formation of a new D-cell within Delta Green, with the potential for the present characters to join if they prove suitable.
  • The session includes a mix of humor, tension, and the beginnings of a collaborative investigation, with characters cautiously navigating their new and secretive environment.
  • The conversation begins with a discussion about the fluidity of the number of people in a Delta Green cell, indicating that the organization is considering many qualified candidates.
  • A brief interlude occurs where one of the players steps away, and another player discusses technical aspects of using OBS for streaming, including virtual camera setup, transitions, and plugins.
  • The conversation shifts back to the game, with David Cortez introducing himself to the group and explaining that they are being considered for a mission by the organization.
  • Cortez reveals that the mission is off the books and emphasizes the importance of secrecy, including not sharing information on social media platforms or with anyone outside the organization.
  • The group is introduced to two characters, Lena Garner and Special Agent Gary Hall, who are part of Delta Green and have previously interacted with the player characters.
  • The conversation turns to the upcoming mission, with Cortez asking about the players’ combat experience. McCarter and Steel Monroe share their military backgrounds, with McCarter having commanded people in combat but not directly engaging in personal combat, and Monroe serving as a field medic.
  • Drummond, another player character, assesses Cortez’s questioning and concludes that Cortez is not experienced in this type of recruitment or assessment, indicating a lack of confidence and uncertainty in how to proceed.
  • The group discusses their readiness for the mission, with Drummond highlighting his experience in putting people in harm’s way as part of his job but trying to mitigate harm as much as possible.
  • The conversation ends with a humorous exchange about one of the player’s brothers potentially becoming conservative after moving to San Diego, with a joke about the spectrum of conservatism.
  • The conversation begins with a humorous misunderstanding where someone is jokingly accused of being a Nazi after stepping away for a moment, highlighting the absurdity of internet conversations.
  • The speaker clarifies that they are not intending to harm the group and will be exposing themselves to the same risks as the group, indicating a shared danger in their mission.
  • It is revealed that the group has passed various tests and background checks, possibly without their knowledge, suggesting they have been under observation for some time by a secretive organization.
  • The organization’s name is deliberately kept secret from the group, with a humorous reference to the Delta Green role-playing game, which they are unaware they are actually part of.
  • The group is informed they still have the freedom to leave and return to their normal lives without facing repercussions, as they haven’t been exposed to incriminating information yet. However, once fully committed, the only way out is implied to be death.
  • Graham Drummond is characterized as someone who manipulates others, possibly through blackmail, to achieve his goals, indicating his skill set and moral flexibility.
  • The conversation shifts to the legality and jurisdiction of their operations, suggesting they will be acting extrajudicially and without official protection, emphasizing the covert and potentially illegal nature of their mission.
  • The mission involves targeting an orphanage where severe abuse, including physical, sexual, and neglect, is occurring. The group is tasked with stopping the abusers permanently, indicating a violent and lethal approach.
  • The orphanage is located in a rural area near the Northern Maryland border, described through a detailed description of the location and its surroundings.
  • The group debates the qualifications and moral implications of their assignment, with some members expressing apprehension and moral dilemmas about the use of lethal force.
  • Dr. McCarter rationalizes the mission by comparing it to his experiences in war, while Steel Monroe, an EMT, struggles with the transition from saving lives to taking them.
  • The group is informed that their unique experiences with the supernatural and their ability to handle such encounters without breaking make them suitable candidates for the mission, which involves elements beyond simple child abuse.
  • The briefing concludes with the plan to kill every adult at the facility without alerting anyone, using masks and guns in a night operation, highlighting the group’s autonomy and the lack of detailed instructions from the organization.
  • The session ends with reflections on the shocking nature of the mission and the potential influence of a mysterious folder, referred to as the “Hello Kitty folder,” which seems to have a profound psychological effect on those who view its contents, motivating them to carry out the mission.
  • The conversation raises suspicions about the legitimacy of the folder’s contents and whether it serves as a manipulative tool by the organization to ensure compliance with the mission.
  • The session concludes at 11:45, with the group finding the introduction to the God’s Teeth campaign intriguing and unexpected, particularly the immediate demand for lethal action as a show of loyalty.
  • The session concluded with a positive reception from the players, indicating a successful start with a high level of tension.
  • A character, presumably an older man, humorously offers his services for assassination to his grandson, handing him a card. This moment was highlighted and appreciated by the players.
  • Luke, a player or character, received commendation for his performance, described as “above average” and eliciting high praise from Chris, who jokingly refers to himself as the “world’s most 70% DM.”
  • The group plans to reconvene next week to continue the campaign, with the direction of the agents’ actions being somewhat open-ended following the recruitment of new members.
  • The conversation shifts to the composition of the group, humorously noted as resembling “a bunch of professional criminals” due to their backgrounds, which could influence their approach to finding unregistered guns.
  • The GM expresses hope that the players will come up with creative ideas for the campaign, emphasizing the need for them.
  • The GM also shares their enjoyment in generating art for the game, mentioning the use of AI generative image creation as a boon for quickly producing evocative artwork to enhance the gaming experience. The mention of “Royal Farms” appears to be a non-sequitur or an inside joke among the participants.

△▼△TOP SECRET//SI//DGO△▼△

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